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Saturday, August 28, 2010

Language Machines

What we actually say to one another is only philosophically interesting as a guide to what we can say to one another. And the limits of what we can say are not the limits of what we can think, from an internal, phenomenal perspective - although they do determine the limits of the thoughts we can attribute to one another. Further, the thoughts we can attribute to an interlocutor within the conversation we are having with him or her are more constrained than the thoughts we can attribute to someone with whom we are not having a conversation - or even cannot have a conversation. We can only incorrigibly attribute thoughts to an interlocutor (corrolary to Kripke).

I can say of someone 'he believes it is impossible to talk', but I cannot say to you 'you believe it is impossible to talk'. And 'I believe it is impossible to talk' directly undermines its own meaning, so must be false if it means anything. My attribution of this thought to someone is always corrigible, however.

We cannot attribute thoughts without attributing rule-following. (I think this is what Frege believed). And there are other reasons why rule following and intentionality go hand in hand. One is (again) to do with Kripke's paradox - we cannot define rule following in terms of behavioural descriptions which do not, themselves, refer to rules. This can be extended: we cannot define a rule in terms of the behaviour of any actual mechanical system. We cannot define 'or' in terms of the behaviour of some specific 'or' gate (a physical logical standard equivalent to the standard metre) without having some guarantee that the gate would never fail - and this guarantee obviously couldn't depend on the behaviour of some further physical system. What would count as failure is an irreducibly normative, and not simply a mechanical, issue.

To someone of a certain physicalist bent, this will sound wrong: after all, are we not, ourselves, physical sytems? How can we speak to one another if our speaking to one another requires the attribution of intentionality and rule following, while agreeing that rule following cannot be rendered physically?

This would be a reasonable question if it could be posed from outside our linguistic system (independently of all questioning and answering), but no quesiton can be posed from that standpoint. The most abstract, self-referential questions are still moves within the game. And if we cannot play the game without following rules then we must be able to follow rules - regardless of the clash with physicalist intuitions.

A more reductive, rather than reductio, response to the physicalist is to point out that physicalism can only be given substance by attributing rule based behaviour to 'nature', and this cannot be an outcome of grounded discovery. When we state a physical law we say that some things 'always' or 'everywhere' (given appropriate context) behave in some way (and, of course, the scope of any hypothetical law is itself, stated unconditionally: 'this only happens here' is not local even if 'this' is). Counterexamples, infamously, can be dealt with semantically as well as hypothetically. We discover and define as we go along - we find out a property, and then use it as a test (as in the boiling point of a liquid). We render the world intelligible by showing how it can be described - by discovering how we can talk about it, and, therefore, what thoughts about it we can attribute to interlocutors. (I might, as usual, add 'honest and competent' to 'interlocutor' except that these adjectives also directly determine the applicability of the descriptor - what would a dishonest and incompetent interlocutor look like?)

In other words, we can only construct the physicalist metaphor if we can talk to one another, and we can only do it by rendering the world in a way which appears, already, to contain semantic elements. This does not make it a bad metaphor, but it does make it an irreducible one - it can only ever be a heuristic, not an epistemological or metaphysical fundamental.

'We can talk about the world' is a fact about the world, but it cannot be given an 'account' of in terms of some other 'facts' that do not, already, depend upon it.

It is clear, in one sense, from all of this, that we can think of things that we cannot make. We cannot make a machine sufficiently reliable to be a standard for 'or', for instance; though we can know how 'or' works and, therefore, how such a machine should work if it could be constructed. Our best machines of this kind (the ones we can almost completely rely on) depend on aspects of our world that are most semantically secure. We would hardly know what physics was if we couldn't rely on the mechanisms from which our computers are built - and by this, I mean that we would regard someone who questioned these mechanisms as asking unintelligible questions. To have them break down would be like having an intelligent friend suddenly begin to talk nonsense. We could have no conversation with this friend within which we could explore the nature of the nonsense. To find some radical error in physics would be like finding that everyone had been talking nonsense - a discovery that could not be articulated, because there would be no language to articulate it with; a discovery that could not be scientifically demonstrated because the tools of demonstration themselves could not be relied on ...

In a way, our science says: 'If the world were a perfect machine which followed these (specified) rules, then it would behave in this way'. But the rules of this machine are explicit rules - rules which can be articulated. We cannot appeal, for their 'reliability', to some more metaphyscially fundamental machine, because the rules specifying this machine could not be written down in any language we could translate (and so in anything that we could recognise as a language at all). We can't make sense of the question 'what rules must I be following, in order to be able to follow a rule?', nor of the question 'what rules does the world follow so that we are able to securely describe it as following rules?'

Thursday, August 12, 2010

Semantic games

The 'language game' metaphor has unfortunate overtones. It suggests triviality, and also that we might play the game in other ways - that we can make up rules any way we like. It also has another disadvantage, that is more directly related to Wittgenstein's exposition of it -

The 'pieces' in Wittgenstein's game - the words, sentences etc. - are caricatured as 'tokens', whose 'meaning' is given by their role in the game. This is fine, so long as we realise that this is a metaphor, and that it can' t be pushed too far.

If we're playing chess, it's easy to see how we might swap certain pieces - use the piece normally used as a knight as a bishop, and vice versa - and still be playing the same game (or one which is only trivially different). This is because we can usually identify the pieces separately from their role in the game. Someone completely unfamiliar with the rules of chess could learn the correct names for the pieces and be able to use them in our conversation (although in a specifically limited way). They could pick the right pieces from the box in response to appropriately worded requests, or they could make a list of 'all the chess pieces', or they could weigh them and come up with the same results as someone who could play chess etc.

This is not the case with language in general, even if it seems to be the case for some restricted games like chess (but see below).

We might think of a parenthesised or quoted word as a token - "word" or "knight" - for instance, and imagine a certain way of identifying it that doesn't take account of its 'meaning' (role in the game). This is necessary, for example, if we are to programme a computer to process strings which encode linguistic moves. My computer does not 'understand' what I am typing, but it must be able to reliably distinguish some strings of characters from others in order to function as an appropriate channel for our communication. The routines developed to achieve this can also be enhanced to do spell checking and even some translation.

Notoriously, we can also, to the point of practical incoherence, swap these pieces between roles without altering the 'meaning' of what we are saying.

What we cannot do is give an account of language use completely in terms of tokens and rules - even if we enhance this ('syntactical') account with a mechanical account of how certain tokens are related (in a functional, non-ambiguous way) to certain features of 'reality'. This is because (OQA) this account itself depends upon the correct 'intepretation' of the tokens which are used to encode it.

While we might demonstrate that some games (e.g. versions of chess in which token allocations are different) are 'isomorphic' in some important way, we can only give an account of this isomorphism, itself, within a playable language game. The syntactic/mechanical story says, roughly, that our whole language (and all intertranslatable with it) is isomorphic with some general set of syntactical rules and semantic/mechanical allocations and that it can be used to state these rules and define these allocations.

The 'game' is not like this - it is irreducibly semantic. If the rules of chess only defined playable moves in terms of the names of the pieces (without descriptions), the actual bits of hardware could look like anything at all, so long as they could be matched to the names - and the 'meanings' of the names would be given entirely in terms of the rules of play. In this circumstance, a non-player could not name the actual pieces - pieces in a box, and not on a board (in play), would not even have names, because the could be used to fill whatever 'logical' role we liked. And if a possible move in chess was to (re-)define how a piece could move ...

Irony and Gettier

The Gettier counter-examples depend upon someone's thinking that they have a justification for a belief when, unknown to them, they do not - even though the belief itself is true.

These depend upon an 'irony' in the sense that the audience for the counter-examples knows something that the subject in the counter-examples does not. Irony cannot survive audience participation, however - as demonstrated in pantomime.

The justification in a Gettier example cannot work in the context of a shared conversation between the subject and the audience - if I know that Farmer Franco has mistaken a large piece of black and white cardboard for his cow Daisy, then I cannot accept his justification that he has seen Daisy and so knows that Daisy is in the field. I can only accept that he believes it, and that his belief is true.

In any ('honest and competent') conversation with Franco, either what he saw, or what I saw, or (perhaps) what counts as justification, would have to be in play.

This is an exact parallel with the solution to Kripke's paradox, because it depends upon attribution of intentional states within a shared conversation.

Short Cruise

I sailed to St. Margaret's Hope and back betweeen 27/7 and 3/8 - here are some photos:

Orkney 2010

Everything worked well, but still looks pretty dreadful. A sailor from a nice Norwegian yacht in Wick suggested paint ... with the best intentions.